Achievements - Hive Digital Education

Our Sweet Achievements

Pengiktirafan

Kebangsaan & Antarabangsa 🐝

💰

GRANTS

SME CORP i-SEE INNOHUB, KPT, UPM

RM318,690
🏆

GOLD AWARDS

🥇🏅💫
©

IP COPYRIGHTS

5
✈️

INTERNATIONAL VISITING PROFESSOR

(KAZAKHSTAN)

Education Research Project 2024

🎓

GRADUATED STUDENTS

8
📄

TECHNOLOGY READINESS

7

Malay Language Mobile App for Dyslexic Children

📱
📚

PUBLICATION

Articles (20+) & Book (1)

Personalised Learning Technology

BEST PAPER AWARDS

2

International Conference

Our Achievements

Discover the academic excellence and innovation that buzzes through our research hive

Adaptive Learning Model for Dyslexia

By Siti Suhaila Abdul Hamid

The adaptive learning model (ALMo-DML) addresses cognitive difficulties and engagement behaviour in dyslexic students through just-in-time feedback, pathways, and resources. It focuses on phonology, spelling, reading, and writing exercises while incorporating frontal face engagement prediction using machine learning for minimal teacher intervention.

Tangible Interaction Learning Model

By Siti Nurliana Jamalai@Jamali

The Tangible Interaction Dyslexia Learning Model (TIDLM) integrates tangible objects with digital content through augmented reality. The DB3dT app achieved 77.5% engagement scores vs. 67.5% for conventional apps, with 79.5% usability rating, showing significantly improved learning outcomes for dyslexic children.

Semantic-Based Dynamic Service Framework

By Muhamad Sufri Muhammad

The Dynamic Adaptation Context-Aware Mobile Learning (DACAMoL) framework leverages semantic-based approaches for context-aware mobile cloud learning. It supports dynamic service adaptation by considering contextual information and Quality of Services using ontologies and rule-based algorithms.

CapyBaca: Audio Book for Special Needs

By Amylia Natasha & Loh Joe Ying

An innovative audio book application specifically designed for children with special needs, focusing on accessible learning through audio-visual integration. This project demonstrates our commitment to inclusive educational technology solutions.

CODIBEE: Game-Based Learning Programming

By Nur Ema Alia Azman, Hanisah Nazaruddin, Nurul Izzah Nasuha & Noor Syahirah Mohd Sabri

An innovative game-based learning platform that introduces programming concepts to children with dyslexia through interactive and engaging gameplay. CODIBEE combines educational technology with gamification to make coding accessible and enjoyable for dyslexic learners.

Mobile Learning Application for Dyslexic Children

By Chan Kai Fung

A comprehensive mobile learning application specifically designed for dyslexic children, incorporating specialized learning methodologies and adaptive interfaces. This platform provides personalized learning experiences that cater to the unique needs of children with dyslexia through mobile technology.